Team Building Guide
Good team building in Mewgenics starts with role coverage. You want one cat that can hold danger, one that converts setup into damage, one that stabilizes the board, and a final slot that either deepens your best trait line or patches a matchup hole. Anything more complicated should only happen after that shell already works.
Too many teams fail by adding a second carry before the first carry is actually supported.
Flex slots should improve your strongest path, not drag the roster into a second unfinished plan.
If a cat cannot explain its job in one sentence, it is probably consuming resources better spent elsewhere.
Stable team building feels conservative, but it creates the consistency needed for riskier experiments later.
In practice, the best builders are willing to keep one roster simple for a long time if that simplicity keeps winning fights.
The moment a roster starts asking every cat to improvise, structure is already slipping. Rebuild toward clarity before power.
Winning teams usually look obvious in hindsight because every member has a clear job and no slot is wasted on fantasy upside.